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Roundnet Outdoor
Spring/Summer 2024

Spring: May 16 - July 4 (8 weeks)

Summer: July 11 - August 29 (8 weeks)

Time: Tuesdays, Thursdays 6:15pm - 8:30pm

Location: Soccer Field - 49 Givins St, Toronto

Schedule: 5 matches per week

Cost: $160 (Register by April 30 and save $20)

An individual Roundnet (Spikeball) league for adults. Open to all skill levels!

Come meet new people and play some roundnet while enjoying the outdoors.

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A ladder system is used to divide players into tiers to ensure players of similar skill level are matched as partners and opponents. Each player will partner with each other player in their tier for a match to 15 points.

Your score from each game will be added to your totals at the end of each week. Between weeks, the top two players of each tier will swap with the bottom two players in the tier above. The last week will be a single elimination playoff with partners determined by your final rankings.

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Each tier will have their own net setup with serving markers and a No Hit Zone. There are extra nets setup for those who want to play non-stop for the whole two hours!

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Our main form of communication will be on Discord. 

Location

49 Givins St, Toronto ON. Sandwiched between Givins St and Shaw St, one block North of Queen is a beautiful soccer field just for us. Enter from either side.

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Map of the field
Schedule

Thursdays evenings beginning at 6:15pm. Please arrive to give
yourself enough time to dress, warm up and be ready to play before

the first match begins.

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Match time slots are 15 minutes. First matches start at 6:15pm with no breaks between.

Each player will have 5 matches per day, at most two back-to-back with one game of rest between. Tiers are 6 players each, you will partner with each person in your tier once.

3rd and 4th of each tier will play an additional 6th game against 5th and 6th of the tier. For this match, only the score of 5 and 6 will be added to their total. This is to balance out the number of matches and opponents.

Each match is a single game played to 15 points. Win by 2. Score cap at 17. Time cap at 15min. All scores will be normalized to a maximum of 15 points for the rankings after each week.

Example schedule

Each tier will follow the above schedule.

To ensure all games have enough daylight to be played safely, if a match finishes early the next match should begin without waiting for the 15 minute timer to end.

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Delay of game penalty

For every minute your opponents are not ready to play beyond the start time, you may take 1 point. If you choose not to do this at the time, you may not choose to take the points later.

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Time Cap

Matches have a hard cap at 15 minutes to ensure the final games have enough daylight to play safely. This will be tracked using a digital clock on the field that will display a countdown from 15 minutes for every match. At 15 seconds remaining, "Last serve" will be called loudly. If the match is still tied after that point, play one final point to determine a winner.

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Absences

If you are away for a week you are responsible for finding your own substitute player. If you are unable to find a sub for yourself, you will be given 0 points for each game and moved down a tier the following week. If a league organizer finds a sub for you, you may be unable to be promoted to the next tier regardless of the substitute player's performance.

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Bad Weather Policy

In the event of a miserable looking forecast, the call will be made to cancel games by 4:00pm the day of. Games will be canceled only if heavy rain very has resulted in 'standing' water which will be announced by the Toronto District Schoolboard; and/or Environment Canada issues a Severe Weather Alert advising against outdoor physical activities.

 
What to Bring
  • Comfortable, athletic clothes to move around in

  • Athletic footwear. Cleats (recommended) and barefeet (not recommended) are allowed

    • Cleats must not have metal spikes​

  • Water

  • Sunglasses/hat

  • Blanket to sit on when not playing

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Rules

Play will follow the latest Official USA Roundnet ruleset with the following exceptions.

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0.0 Player Agreement

0.1 All players may agree upon any rule before starting a match that will override any other rule.

i.e. In lower tiers players may agree to change the serving distance, ignore the NHZ or anything else. As long as all players give a verbal agreement before the first point is served.

0.2 At any time if you cannot agree on the outcome of a point, re-serve it starting back at first serve, no faults.

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3.4 To Win a Game

3.4.1 All games will be played to a score of 15. Win by 2. In the event of a time cap, the leading team will be awarded 15 points, the other team will maintain the point differential.

i.e. A score of 11-8 becomes 15-12, 12-11 becomes 15-14.

3.4.2 Hard cap - 17 points. As soon as one team reaches 17 points the game ends, regardless of whether or not they have a 2 point advantage. In the rankings, any final scores over 15 will be normalized to a maximum of 15 points.

i.e. 17-16 becomes 15-14. 17-15 becomes 15-13.

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Ranking

The initial tiers will be determined using a player’s final position from the last season they played or their registration form rating.

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Each week, a player’s total points will be summed to determine their ranking within their tier. As such, every point matters. The bottom two players of a tier will move down, while the top two players will move up.

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New for 2024!

We will have a soccer field ensuring there will be plenty of space for all matches!
Additionally, all players will receive their own Premier Spike ball as part of registration.

Example rankings

Results example

Tips for Beginners
  • Pass to the net, not your partner. No matter where they are, your partner will always know where the ball is going.

  • As soon as you recognize you will not make the first touch, move towards the net and get ready to set.

  • Don't attack/hit on the second touch. It could catch your opponent off guard, but hitting off a well placed set gives you more time and increases your chances of a successful attack.

  • Hit the ball below your shoulders in front of your body. That makes it much more likely you'll be able to see the net as you contact the ball.

  • Similarly, hit the ball more like a ping pong or tennis ball, not a volleyball. Contact as close to the net as possible. Sideways across your body to make it skip fast off the net. An attack straight down, comes straight up and high, making it easy to return.

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*Add Spring and Summer to your cart for $10 off each at checkout

Join the chat

Join us on Discord for announcements, schedules, weekly results and more!

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